Underground Online
Unline Adjustments 2021


The server settings for 2021 finally arrived, many of these settings had a big impact on the gameplay for players and for security reasons everyone was sent to his temple.

Please carefully read the table with the changes and news:


Knight


Gladiator


Druid


Biochemist


Sorcerer


Sorcerer and Druid


Alchemist and Biochemist


Paladin


Ninja


All Vocations


War System

 


Knight

Chivalrous Challenge (exeta amp res)

Ranged monsters have been difficult to control and combat for knights in solo as well as teamhunts for a while. Thus we felt a need to give knights a way to deal with them.

This new spell Chivalrous Challenge (exeta amp res) chains up to 5 creatures prioritising ranged creatures. Creatures hit are turned into melee fighters for 12 seconds and change their target to the caster for 6 seconds. An icon visualises that a creature is affected by this spell. This spell cannot be used when fighting lever bosses.

  • Mana: 80
  • Cooldown: 6s
  • Group CD: 2s
  • Level: 250

Fair Wound Cleansing (exura med ico)

We wanted to give the knights a stronger healing spell at high levels that serves as a boost to their regular healing capabilities. Intense Wound Cleansing (exura gran ico) will stay the strongest one time heal they can cast.

This new spell Fair Wound Cleansing (exura med ico) restores health to the caster. It restores more health than exura ico but less than exura gran ico.

  • Mana: 90
  • Cooldown: 1s
  • Group CD: 1s
  • Level: 300

Blood Rage (utito tempo)

Our goal was to recapture the original spirit of Blood Rage: Sacrificing your defence for better offence.

Blood Rage now increases all damage the knight receives by 15%. This is in addition to already existing downsides of the spell. Casting Protector will now remove Blood Rage from yourself. This magic came back as originally.

  • Mana: 290
  • Cooldown: 2s
  • Group CD: 2s
  • Level: 60

Protector (utamo tempo)

Our goal was to recapture the original spirit of Protector: Sacrificing your offence for better defence.

Protector now reduces all damage the knight receives by 15%. It no longer prevents the knight from attacking and instead reduces all outgoing damage by 35%. Casting Blood Rage will now remove Protector from yourself.

  • Mana: 200
  • Cooldown: 2s
  • Group CD: 2s
  • Level: 55

Increased Damage of Attack Spells

To increase the overall offensive prowess of knights, due to no longer being expected to always use Blood Rage, the attack spells have been strengthened.

The damage of Front Sweep (exori min), Berserk (exori) and Fierce Berserk (exori gran) has been increased by ~10%, while the damage of Brutal Strike (exori ico), Annihilation (exori gran ico), Groundshaker (exori mas) and Whirlwind Throw (exori hur) has been increased by ~28%.

 


Gladiator

Power Smithe (revo gran hur)

A powerful blow that will knock it back your target 1 step.

  • Mana: 300
  • Cooldown: 12s
  • Group CD: 2s
  • Level: 200

Rapid Smithing (revo max hur)

Increases attack speed by 25% for 10 seconds.

  • Mana: 360
  • Cooldown: 12s
  • Group CD: 2s
  • Level: 250

 


Druid

Nature's Embrace (exura gran sio)

Our goal was to give druids a way to react to unexpected damage spikes while healing allies and put further emphasis on their role as a master of healing for both their allies as well as themselves in high level content.

We added a new spell Nature's Embrace (exura gran sio) which restores a very large amount of health to the target. This spell can not be cast on yourself.

  • Mana: 400
  • Cooldown: 60s
  • Group CD: 1s
  • Level: 300

Heal Friend (exura sio)

Due to adding an alternative for exura sio when healing yourself in the form of Restoration (exura max vita), we decided to remove the possibility of healing yourself with Heal Friend (exura sio) to bring it more in line with the intended use of this ability.

Waste Reduction

Druids have the highest waste compared to the other 3 vocations. These changes will slightly reduce this gap:

The manacost of Terra Wave (exevo tera hur) has been reduced from 210 to 170 and the manacost of Heal Friend (exura sio) has been reduced from 140 to 120.

 


Biochemist

Back Slide (adeta grav)

Instantly walks 5 steps backwards of the current character direction.

  • Mana: 260
  • Cooldown: 6s
  • Group CD: 1s
  • Level: 25

Energy Fence (utevo rexo vis)

Creates a wall of energy in front of the caster with health based on 50% of the caster's mana and can reflect 10% to 20% of attacks. Energy Fence can last up to 3 minutes if no one destroys it.

  • Mana: 50%
  • Cooldown: 10s
  • Group CD: 2s
  • Level: 200

 


Sorcerer

Great Fire Wave (exevo gran flam hur)

Our goal was to give sorcerers a second wave spell to reduce the disparity in the number of waves between sorcerers and druids.

This new spell Great Fire Wave (exevo gran flam hur) deals fire damage in an area directly in front of the caster. The spell deals more damage than a Fireball Rune but less than an Energy Wave.

  • Mana: 120
  • Cooldown: 4s
  • Group CD: 2s
  • Level: 38

Expose Weakness (exori moe)

Sorcerers lacked a distinct role in full teamhunts. Expose Weakness and Sap Strength should make them a staple in any group.

This new spell Expose Weakness (exori moe) increases the sensitivity of all creatures hit to all elements for 16 seconds. An icon visualises that a creature is affected by this spell.

  • Mana: 400
  • Cooldown: 12s
  • Group CD: 2s
  • Secondary Group CD: 12s
  • Level: 275

Sap Strength (exori kor)

This new spell Sap Strength (exori kor) reduces all damage dealt by creatures hit for 16 seconds.  An icon visualises that a creature is affected by this spell.

  • Mana: 300
  • Cooldown: 12s
  • Group CD: 2s
  • Secondary Group CD: 12s
  • Level: 175

Expose Weakness and Sap Strength are support spells and share a cooldown. Creatures can only suffer from one instance of Expose Weakness and from one instance of Sap Strength at a time.

Wand of Darkness

Based on feedback we have gathered over the years we adjusted the power of the wand of darkness.

The critical extra damage it grants has been reduced from +50% to +35%. 

 


Sorcerer and Druid

Restoration (exura max vita)

We aimed to enhance the healing capabilities of both druids and sorcerers with the introduction of a spell which is meant to complement their already existing assortment of healing spells.

This new spell Restoration (exura max vita) is now the strongest healing spell available to mages.

  • Mana: 230
  • Cooldown: 6s
  • Group CD: 1s
  • Level: 300

Magic Shield (utamo vita)

Up until now, sorcerers and druids with active Magic Shield (utamo vita) had more effective hitpoints than knights as well as paladins. Our goal was to keep Magic Shield as a defensive option for sorcerers and druids but to no longer have it eclipse the sturdiness of knights. In our opinion, Magic Shield works well for knights and paladins, so we decided to keep the energy ring unchanged for these vocations.

Consequently, the spell Magic Shield (utamo vita) has been reworked. It now only absorbs a limited amount of damage before breaking.

  • The amount is based on the caster's level and magic level.
  • The cooldown of utamo vita has been increased from 2 seconds to 14 seconds.
  • The duration has been reduced from 200 seconds to 60 seconds.
  • The shield also breaks when your mana pool is depleted. Casting utamo vita while the shield is still active refreshes the amount of damage that can be absorbed. We added a way to track the active shield amount in the UI to help the affected vocations adjust to their new defensive capabilities.

In addition to this change, energy rings can no longer be used by sorcerers or druids. We added a new consumable item (Magic Shield Potion) that gives these vocations an option in dangerous situations to gain this new Magic Shield without casting it (cost: 1 silver token).

Cancel Magic Shield (exana vita)

Since Magic Shield has been reworked quite thoroughly, we wanted to give sorcerers and druids more control over the shield.

This new spell removes an active magic shield from yourself.

  • Mana: 50
  • Cooldown: 2s
  • Group CD: 2s
  • Level: 14

 


Alchemist and Biochemist

Enhance Wand (adeta res)

Enhance Wand had its name changed to Enhance Magic and will not only increase the damage of your wands or rods, but the magic level. For 10 seconds, increases the user's magic level by 35%. In addition, it increases all damage taken by the user by 15%.

  • Mana: 340
  • Cooldown: 2s
  • Group CD: 2s
  • Level: 35

 


Paladin

Great Mana Potions

Paladins can now use great mana potions, as knights can now make use of bigger mana potions as well.

Quiver

Our goal was to improve the quality of life when using bows or crossbows. This includes the ease of refilling ammunition as well as granting paladins the same extra inventory slot that the other vocations have. Now the quivers are now equipped in the same slots as the shields, thus gaining extra space for other items, such as dolls.

It will also not be possible to add Vampirism or Void Imbuiments, just Featherweight with increased capacity as well as other containers such as backpacks.

Quivers that previously contained other containers inside of them with ammunition will not work, and quivers could be customized only with warlock quiver makers, quivers that already had warlock doll makers have been changed with the new maker.

As a result of this change, all other vocations can no longer use bows and crossbows to shoot ammunition.

Elemental Imbuements

Paladins have long been the vocation that only had a very limited potential to adjust to sensitivities of enemies. Our goal was to allow paladins the same flexibility that knights currently have.

Ranged weapons can now be imbued with elemental imbuements. These imbuements do neither apply to ammunition which already deals any elemental damage nor to diamond arrows.

Divine Dazzle (exana amp res)

With knights getting a way to control and fight ranged monsters we felt the need to give paladins a similar, albeit weaker, way to interact with them in regards to their role in teamhunts.

We added a new spell Divine Dazzle (exana amp res) that chains up to 3 creatures prioritising ranged creatures. Creatures hit are turned into melee fighters for 8 seconds. An icon visualises that a creature is affected by this spell. This spell cannot be used when fighting lever bosses.

  • Mana: 80
  • Cooldown: 16s
  • Group CD: 2s
  • Level: 250

Diamond Arrows and Spectral Bolts

Diamond arrows and spectral bolts are now sold by NPCs. Diamond arrows cost 100 gold each, while spectral bolts cost 70 gold each.

Divine Dazzle replaces these spells as the new promotion spell.

Sharpshooter

Sharpshooter's distance skill bonus was often mentioned as too high and with other buffs that the vocation received we felt it natural to slightly nerf it. This magic came back as originally.

The distance skill bonus of Sharpshooter (utito tempo san) has been reduced from 50% to 40%.

 


Ninja

Bombs

Massacre, Toxic and Fiery Bombs had their 3-second cooldown to explode removed, so they will explode immediately when used.

Daze Bombs

Daze Bomb could not be used as click and reuse, as the description, a daze bomb can be used by dragging the bomb from your inventory to a reachable place in your screen. After 3 seconds the bomb will activate, stun and push back 3 sqm all creatures affected. Bombs cannot be stacked, and can harm the caster. They cannot be used while a Thrower spell is active.

Shadow (exiva ocultus)

This spell takes the caster to shadow making it impossible for others to find it with the Find Person spell. It cannot be used in conjunction with Stealth. Duration: 30 seconds.

  • Mana: 400
  • Cooldown: 10s
  • Group CD: 2s
  • Level: 200

Reaper of Souls (pectus cruentus)

Murderous and instantaneous ability, capable of reaping the heart of the enemy. This ability can only be activated if the target has 20% of his life points, he will die instantly, it requires a total of 75% of the user's mana. Note: it can only be applied to players with a level lower than the user.

  • Mana: 75%
  • Cooldown: 12s
  • Group CD: 2s
  • Level: 200

 


All Vocations

Death Penalty

Since getting level was very easy, it was decided to return to the old formula of losing skills and experience, and also making pvp deaths more interesting. In addition the !bless command has been removed and it is possible to acquire all blessings through npcs or store.

Party Protection

Return of the "Green Skull": Friendly fire in "party" will be possible.

Spells Cooldowns

Each vocation has many attack spells, but players only use 2 or 3, with this change they will use more other spells and increase their attack rotation. When implementing the new Charmed Amulet maker at the beginning of the server, the spells 'cooldowns were supposed to come back originally, so we did, we returned the spells' cooldown and exhaustion as original and the spells of the new vocations followed their example, making it possible to see the cooldown and exhaustion only in the Spells List. In addition, the charmed amulet maker will now only reduce cooldown of spells and runes over 1 second, with 1 second cooldown limit.

Note that the spell cooldown icon, the one seen in the footer of the client, like the vip spells does not exist in tibia rl, so there is no icon for them and it is not possible to create for client 10 it is only possible to create for otclient, but this would cause badges in client 10, then an icon from other spells was used, take into account only the reported exhaustion.

Increased Baseheal

Impact of Intense Healing (exura gran) and the Intense Healing Rune was not in line with the other healing spells. Hence, we slightly increased the heal impact of Intense Healing (exura gran) and the Intense Healing Rune. In addition, all other healing spells and health potions have increased by 30%.

 


War System

Guild Wars

Guilds that have members with Pvp-Disabled, can now participate in wars can be attacked or attack only by the opposing guild. And the war system cannot be canceled after accepting a war with another guild.


Posted on 26 Feb 2021 - 06:02
Unline Adjustments
First of all, clients must be properly updated, otclient v8 just reopens to be updated and client 10 must delete the old one and download again.

The adjustments made will be implemented soon, but I invite players to visit Testera (accessed only with otclient with the same account and password, without token) so that they can test and send feedback in addition to finding possible flaws.

To get an overview of the adjustments made visit the page Unline Adjustments.

Note: Information on the Unline Adjustments page may change before being announced on the website in the latestnews section.

Posted on 24 Feb 2021 - 15:02
Host Upgrade

The Unline host has been upgraded because of the exchange of ip all Unline Clients will need to be reinstalled to connect. Reinstall client 10, otclient v8. Access Downloads.

Posted on 27 Jan 2021 - 01:01
King Zelos
With latest server save we have released another Grave Danger boss: King Zelos
After sanctifying all graves, report back to Jack Springer. You'll now have to face the leader of the Lich Knights, King Zelos, which can be accessed through the Isle of the Kings. This battle can be fought with up to 10 players, and a full team is recommended. You have 24 minutes to defeat Zelos before being kicked out of the room.

In order to fight King Zelos, your team will first need to defeat 4 Lich Knights that are doing the ritual to resurrect the King. The biggest challenge of the fight is killing them fast enough, since the longer it takes, the stronger King Zelos becomes. If you cannot kill the 4 minibosses in less than approximately 12 minutes, it will be impossible to kill King Zelos because it will be too strong or even immune to all damage.

Posted on 24 Jan 2021 - 11:01
First Dragon

Rumour has it that new clues about the first dragon that had direct contact with humans, Garsharak's son, have come to light. Being the chatterbox he is, Vigintius may know a thing or two about it so make sure to squeeze out any bit of information he has to share. Embark on an adveturous journey across the tibian lands as you search for traces of the First Dragon and his descendants, the ancestors of dragons as we know them.

Will you be able to discover their whereabouts? And even more important, do you have what it takes to face these legendary creatures? Find out if there is more to the tale of a beautfiul festive garment that once fell into the claws of the First Dragon and has been lost ever since.

Between the server saves of January 14 and February 12 you have the opportunity to show your skills against various dragon species. Defeat the fearsome beasts and prove yourself worthy to face the First Dragon.



Posted on 9 Jan 2021 - 14:01
Christmas Unline World 2020
Our old man Santa Claus arrived in the lands of Unline and is already delivering gifts to all the good players who have reached the goal of level 150.
And from the server save until the 21th of December at 06:00 AM we will have a 30% discount in the entire store until the 24th of December at 06:00 AM.

Posted on 21 Dec 2020 - 00:12
Kilmaresh

Embark on this journey to Kilmaresh, a large peninsula and prosperous empire with a rich history.


“Issavi's massive walls glowed brightly as I stood in front of the magnificent gate ...…”

Welcome to Kilmaresh

In the strict care of Jack Springer. Confidential.

I arrived inKilmaresh about a week ago and have been traveling through this wonderful land ever since. Awe and admiration have been my constant companions in this place that is really something else. However, I also feel it: evil is slowly devouring Kilmareshlife and soul . So, my time is short and my help is needed here. Right now, I'm trying to gather evidence to unmask a traitor who is consorting with Fafnar forbidden cult . These cultists have become a real threat. They are corrupting the hearts of more and more living creatures here.

In the times we live in, Jack, they are turbulent and chaotic. When delicious ballads during a theater performance not only send the audience into ecstasy, but also powerful demons in that realm, you know that someone is weaving a network of lies to attack innocent victims.

Attached with this letter, I send you some of my humble sketches and notes about Kilmaresh so that you can find some clues to the answers you are looking for.

 


Over a thousand years ago, Kilmaresh formed a contiguous landmass with Krailos and Oramond. It was inhabited by a human civilization that established a prosperous empire. They built large cities, engaged in advanced navigation and maintained a high scientific, arcane and cultural level.

The people of this ancient empire worshiped the two sun gods, Suon and Fafnar. They attached great importance to the fact that the worship of both deities was always in balance. Unfortunately, there came a time when a group of Fafnar followers became increasingly influential and aggressive until they postulated the exclusive worship of Fafnar. This resulted in a civil war between Fafnar followers and those who fought for the duality of the two sun gods. Ultimately, the war was ended by Suonhimself . It separated from the eastern peninsula from the western part of the landmass by a strait, destroying the ancient capital Nuur. This event has been known as the Suon wrath ever since.

A wise sphinx, lamassu or gryphon has been taking on the role of empress or emperor ever since. These days, a sphinx empress rules over Kilmaresh wisely and benevolently.

The Anuma took control of Kilmaresh to prevent humans from causing disaster again, and thus a new empire emerged. The Anuma are magical beings who, according to legend, were created by the sun gods: sphinxes, lamassu, gryphons and manticores. Befire SuonWrath , they had barely maintained contact with the old empire. The Anuma established several laws to the new empire that all humans had to meet. A wise Anuma has assumed the role of empress or emperor since then. Currently, a sphinx, lamassu or gryphon has assumed the role of empress or emperor since then. Currently, a sphinx empress rules Kilmaresh with wisdom and benevolence.

The Sphinxes thave a leonine body great wings of feathers and human heads, with their faces with a mixture of human with feline. They are highly intelligent and supposedly immortal.

Manticores are fierce creatures, with the body of a lion, a human face, leathery wings and a huge scorpion tail. They are lethal predators that have a preference for human flesh.

Lamassu has the body of a bull, feathered wings and a human head. They are benevolent towards humans - unless you disturb the peace of sacred places or cemeteries. In this case, they can be very unforgiving.

Gryphons have the body, tail and hind legs of a lion but the front legs, head and wings of an eagle or falcon. It is said that out of all Anuma, the sun god Suon loved griffins the most while his wild sister Fafnar preferred the manticores. In rare cases, a griffin will forge a bond with a human he considers worthy. If this happens, the griffin will agree to carry the mortal on its back.

After the fury of Suon, the cult Fafnar was banned and prohibited. However, there was still no union between the humans of Kilmaresh. Some now demanded exclusive worship to Suon, while others insisted that there should always be a divine duality. They considered the goddess of the sea Bastesh as the new real sister Suon. The Anuma intervened to prevent further religious disputes. They decreed that both - the exclusive cult of Suon or Bastesh as well as the cult of both gods together - should be allowed. Only the cult of Fafnar remained banned. However, a cult to Fafnar persisted in hiding and has been waiting for the return of the Wild Sun for centuries.

In the past, numerous enslaved ogres lived in Kilmaresh , but the Anuma freed them after Suon's Fury and took most of them to Krailos . A single tribe still lives north of the ruined city, Nuur.

Krailos, Kilmaresh has a hot, dry climate. Temperatures are very high, especially in the summer, and it doesn't rain much. Still, the island is not afflicted by scarcity of water that splits the Krailos lakes and rivers with salt. There is the great river Nykri, which rises in the mountains and its coasts are very fertile. So the capital Issavi was built at its fork. In addition, there have always been oases in the steppe, which house small establishments or stations for travelers.

To the east of the strait that separates Kilmaresh from Krailos, there is mainly a region of dry steppes. A large mountain range is located on the central peninsula and one will always discover small oases and tombs scattered across the steppe. In addition, there are many rock formations, intervened with a rare blue ore, Tagralt, which has many magical properties and cannot be found anywhere else in Tibia.

Issavi is a splendid city with magnificent temples, palaces and government buildings, five to six stories high and built in stages. The buildings are made of solid stone, primarily beige-yellow sandstone and appear dense and sharp.

One of the characteristics that define urban landscapes is the colors red and blue. Red or orange represents the sun god Suon and blue the goddess of the sea Bastesh. Statues of these two entities can be found in many parts of the city, as well as portraits of the Anuma. The city has large markets as well as smaller shops on the ground level of some houses. Above all, Issavi is prosperous, lived, clean and imposing.

Speed ??up, my friend! I will soon go to the hideous island that you mentioned in your letter. I can already feel Cobra's lethal gaze on me.

Until we meet again ,,
Amaro


Posted on 16 Dec 2020 - 10:12
Technical Maintenance Work
We had to reset the Unline world to the state 8th of December, 6:00 AM BR TIME, losing about 12 hours of progress today, due to a problem with the boss Scarlett Etzel the same thing that happened on the 5th of December but I was not very sure because didn't give much information about the crash.
We would like to offer our sincere apologies for any inconvenience this has caused. We recovered everyone's stamina.

Posted on 8 Dec 2020 - 19:12
Technical Maintenance Work
We had to reset the Unline world to the state of December 5th, 6:00 AM BR TIME, losing about 13 hours of progress today, but the levels and experience from players obtained today have not been reset and stamina has been recovered, we have added another bonus of double loot until server save on December 7th.

Posted on 5 Dec 2020 - 23:12
Double XP and Skill event

Dear readers,

To try to reward them for the time we have been offline for the past few days due to a hacker who managed to hack into some accounts, I hope everything will be back to normal and everyone will recover their accounts by the weekend.

Between server saves from 4 and 6 December, all creatures will grant double the usual amount of experience points for all level classes. In addition, your skills, including the magic level, will advance twice as fast, even during offline training.

Have fun!


Posted on 3 Dec 2020 - 12:12
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